--- title: Building attractive CLIs in TypeScript date: 2022-07-08T09:18:00.000Z tags: - javascript - typescript - node - cli - tutorials --- So you've come to a point where you want to build nice CLIs. There's a few different options for building CLI's. My two favorites are [oclif](https://oclif.io/) and [commander.js](https://github.com/tj/commander.js/). I tend toward leaning to commander, unless I know I'm building a super big app. However, I've really enjoyed building smaller CLIs with commander recently. > tl;dr? You can [view this repo](https://github.com/TerribleDev/example-ts-cli) ![a video of the CLI](cli.gif) ## Commander.js Lingo So commander has a few different nouns. * `Program` - The root of the CLI. Handles running the core app. * `Command` - A command that can be run. These must be registered into `Program` * `Option` - I would also call these `flags` they're the `--something` part of the CLI. * `Arguments` - These are named positioned arguments. For example `npm install commander` the `commander` string in this case is an argument. `--save` would be an option. ## Initial Setup First, do an npm init, and install commander, types for node, typescript, esbuild, and optionally ora. ```bash npm init -y npm install --save commander typescript @types/node ora ``` Next we have to configure a build command in the package.json. This one runs typescript to check for types and then esbuild to compile the app for node. ```json "scripts": { "build": "tsc --noEmit ./index.ts && esbuild index.ts --bundle --platform=node --format=cjs --outfile=dist/index.js", } ``` We now need to add a bin property in the package.json. This tells the package manager that we have an executable. The key should be the name of your CLI ```json "bin": { "": "./dist/index.js" } ``` Make a file called index.ts, and place this string on the first line. This is called a shebang and it tells your shell to use node when the file is ran. `#!/usr/bin/env node` ## Getting started Hopefully you have done the above. Now in index.ts you can make a very basic program. Try npm build and then run the CLI with --help. Hopefully you'll get some output. ```ts #!/usr/bin/env node import { Command } from 'commander' import { spinnerError, stopSpinner } from './spinner'; const program = new Command(); program.description('Our New CLI'); program.version('0.0.1'); async function main() { await program.parseAsync(); } console.log() // log a new line so there is a nice space main(); ``` ### Setting up the spinner So, I really like loading spinners. I think it gives the CLI a more polished feel. So I added a spinner using ora. I made a file called `spinner.ts` which is a wrapper to handle states of spinning or stopped. ```ts import ora from 'ora'; const spinner = ora({ // make a singleton so we don't ever have 2 spinners spinner: 'dots', }) export const updateSpinnerText = (message: string) => { if(spinner.isSpinning) { spinner.text = message return; } spinner.start(message) } export const stopSpinner = () => { if(spinner.isSpinning) { spinner.stop() } } export const spinnerError = (message?: string) => { if(spinner.isSpinning) { spinner.fail(message) } } export const spinnerSuccess = (message?: string) => { if(spinner.isSpinning) { spinner.succeed(message) } } export const spinnerInfo = (message: string) => { spinner.info(message) } ``` ### Writing a command So I like to separate my commands out into sub-commands. In this case we're making `widgets` a sub-command. Make a new file, I call it widgets.ts. I create a new `Command` called `widgets`. Commands can have commands making them sub-commands. So we can make a sub-command called `list` and `get`. **List** will list all the widgets we have, and **get** will retrive a widget by id. I added some promise to emulate some delay so we can see the spinner in action. ```ts import { Command } from "commander"; import { spinnerError, spinnerInfo, spinnerSuccess, updateSpinnerText } from "./spinner"; export const widgets = new Command("widgets"); widgets.command("list").action(async () => { updateSpinnerText("Processing "); // do work await new Promise(resolve => setTimeout(resolve, 1000)); // emulate work spinnerSuccess() console.table([{ id: 1, name: "Tommy" }, { id: 2, name: "Bob" }]); }) widgets.command("get") .argument("", "the id of the widget") .option("-f, --format ", "the format of the widget") // an optional flag, this will be in options.f .action(async (id, options) => { updateSpinnerText("Getting widget " + id); await new Promise(resolve => setTimeout(resolve, 3000)); spinnerSuccess() console.table({ id: 1, name: "Tommy" }) }) ``` Now lets register this command into our program. (see the last line) ```ts #!/usr/bin/env node import { Command } from 'commander' import { spinnerError, stopSpinner } from './spinner'; import { widgets } from './widgets'; const program = new Command(); program.description('Our New CLI'); program.version('0.0.1'); program.addCommand(widgets); ``` Do a build! Hopefully you can type ` widgets list` and you'll see the spinner. When you call `spinnerSuccess` without any parameters the previous spinner text will stop and become a green check. You can pass a message instead to print that to the console. You can also call `spinnerError` to make the spinner a red `x` and print the message. ### Handle unhandled errors Back in index.ts we need to add a hook to capture unhandled errors. Add a verbose flag to the program so we can see more details about the error, but by default lets hide the errors. ```ts const program = new Command('Our New CLI'); program.option('-v, --verbose', 'verbose logging'); ``` Now we need to listen for the node unhandled promise rejection event and process it. ```ts process.on('unhandledRejection', function (err: Error) { // listen for unhandled promise rejections const debug = program.opts().verbose; // is the --verbose flag set? if(debug) { console.error(err.stack); // print the stack trace if we're in verbose mode } spinnerError() // show an error spinner stopSpinner() // stop the spinner program.error('', { exitCode: 1 }); // exit with error code 1 }) ``` #### Testing our error handling Lets make a widget action called `unhandled-error`. Do a build, and then run this action. You should see the error is swallowed. Now try again but use ` --verbose widgets unhandled-error` and you should see the error stack trace. ```ts widgets.command("unhandled-error").action(async () => { updateSpinnerText("Processing an unhandled failure "); await new Promise(resolve => setTimeout(resolve, 3000)); throw new Error("Unhandled error"); }) ``` ## Organizing the folders Ok, so you have the basics all setup. Now, how do you organize the folders. I like to have the top level commands in their own directories. That way the folder structure emulates the CLI. This is an idea I saw in oclif. ``` - index.ts - /commands/widgets/index.ts - /commands/widgets/list.ts - /commands/widgets/get.ts ``` ## So why not OCLIF? A few simple reasons. OCLIF's getting started template comes with an extremely opinionated typescript configuration. For large projects, I've found it to be incredible. However, for smaller-ish things, I've found conforming to it, a trial of turning down the linter a lot. Overall, they're both great tools. Why not both?