According to Wikipedia (http://en.wikipedia.org/wiki/Eve_Online), the game is called "Eve Online". "EVE Online" is a style. Convention usually dictates that identifiers do not contain three consecutive uppercase letters anyway. (Think about SqlClient, HttpClient, and others.)
99 lines
3.5 KiB
C#
99 lines
3.5 KiB
C#
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
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using System;
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using System.Globalization;
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using System.Security.Claims;
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using Microsoft.Owin;
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using Microsoft.Owin.Security;
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using Microsoft.Owin.Security.Provider;
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using Newtonsoft.Json.Linq;
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namespace Owin.Security.Providers.EveOnline
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{
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/// <summary>
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/// Contains information about the login session as well as the user <see cref="System.Security.Claims.ClaimsIdentity"/>.
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/// </summary>
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public class EveOnlineAuthenticatedContext : BaseContext
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{
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/// <summary>
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/// Initializes a <see cref="EveOnlineAuthenticatedContext"/>
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/// </summary>
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/// <param name="context">The OWIN environment</param>
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/// <param name="characterData">The JSON-serialized userId</param>
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///
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/// <param name="accessToken">EveOnline Access token</param>
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/// <param name="expires">Seconds until expiration</param>
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public EveOnlineAuthenticatedContext(IOwinContext context, JObject characterData, string accessToken, string refreshToken, string expires)
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: base(context)
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{
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JsonCharacterId = characterData;
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AccessToken = accessToken;
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RefreshToken = refreshToken;
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int expiresValue;
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if (Int32.TryParse(expires, NumberStyles.Integer, CultureInfo.InvariantCulture, out expiresValue))
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{
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ExpiresIn = TimeSpan.FromSeconds(expiresValue);
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}
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CharacterId = TryGetValue(characterData, "CharacterID");
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CharacterName = TryGetValue(characterData, "CharacterName");
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CharacterOwnerHash = TryGetValue(characterData, "CharacterOwnerHash");
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}
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/// <summary>
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/// Gets the JSON-serialized user ID
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/// </summary>
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/// <remarks>
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/// Contains the EveOnline user ID
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/// </remarks>
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public JObject JsonCharacterId { get; private set; }
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/// <summary>
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/// Gets EveOnline OAuth access token
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/// </summary>
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public string AccessToken { get; private set; }
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/// <summary>
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/// Gets EveOnline OAuth refresh token
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/// </summary>
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public string RefreshToken { get; private set; }
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/// <summary>
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/// Gets EveOnline access token expiration time
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/// </summary>
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public TimeSpan? ExpiresIn { get; set; }
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/// <summary>
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/// Gets EveOnline character owner hash. It changes only if character is transfered
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/// to other account.
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/// </summary>
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public string CharacterOwnerHash { get; private set; }
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/// <summary>
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/// Gets EveOnline character ID
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/// </summary>
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public string CharacterId { get; private set; }
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/// <summary>
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/// Gets the EveOnline character name
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/// </summary>
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public string CharacterName { get; private set; }
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/// <summary>
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/// Gets the <see cref="ClaimsIdentity"/> representing the user
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/// </summary>
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public ClaimsIdentity Identity { get; set; }
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/// <summary>
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/// Gets or sets a property bag for common authentication properties
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/// </summary>
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public AuthenticationProperties Properties { get; set; }
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private static string TryGetValue(JObject user, string propertyName)
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{
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JToken value;
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return user.TryGetValue(propertyName, out value) ? value.ToString() : null;
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}
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}
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} |