Files
OwinOAuthProviders/Owin.Security.Providers/EVEOnline/Provider/EVEOnlineAuthenticatedContext.cs
ByteBlast c58437be3a Renamed EVE to Eve
According to Wikipedia (http://en.wikipedia.org/wiki/Eve_Online), the game
is called "Eve Online". "EVE Online" is a style.

Convention usually dictates that identifiers do not contain three
consecutive uppercase letters anyway. (Think about SqlClient, HttpClient,
and others.)
2015-03-13 18:01:08 +00:00

99 lines
3.5 KiB
C#

// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
using System;
using System.Globalization;
using System.Security.Claims;
using Microsoft.Owin;
using Microsoft.Owin.Security;
using Microsoft.Owin.Security.Provider;
using Newtonsoft.Json.Linq;
namespace Owin.Security.Providers.EveOnline
{
/// <summary>
/// Contains information about the login session as well as the user <see cref="System.Security.Claims.ClaimsIdentity"/>.
/// </summary>
public class EveOnlineAuthenticatedContext : BaseContext
{
/// <summary>
/// Initializes a <see cref="EveOnlineAuthenticatedContext"/>
/// </summary>
/// <param name="context">The OWIN environment</param>
/// <param name="characterData">The JSON-serialized userId</param>
///
/// <param name="accessToken">EveOnline Access token</param>
/// <param name="expires">Seconds until expiration</param>
public EveOnlineAuthenticatedContext(IOwinContext context, JObject characterData, string accessToken, string refreshToken, string expires)
: base(context)
{
JsonCharacterId = characterData;
AccessToken = accessToken;
RefreshToken = refreshToken;
int expiresValue;
if (Int32.TryParse(expires, NumberStyles.Integer, CultureInfo.InvariantCulture, out expiresValue))
{
ExpiresIn = TimeSpan.FromSeconds(expiresValue);
}
CharacterId = TryGetValue(characterData, "CharacterID");
CharacterName = TryGetValue(characterData, "CharacterName");
CharacterOwnerHash = TryGetValue(characterData, "CharacterOwnerHash");
}
/// <summary>
/// Gets the JSON-serialized user ID
/// </summary>
/// <remarks>
/// Contains the EveOnline user ID
/// </remarks>
public JObject JsonCharacterId { get; private set; }
/// <summary>
/// Gets EveOnline OAuth access token
/// </summary>
public string AccessToken { get; private set; }
/// <summary>
/// Gets EveOnline OAuth refresh token
/// </summary>
public string RefreshToken { get; private set; }
/// <summary>
/// Gets EveOnline access token expiration time
/// </summary>
public TimeSpan? ExpiresIn { get; set; }
/// <summary>
/// Gets EveOnline character owner hash. It changes only if character is transfered
/// to other account.
/// </summary>
public string CharacterOwnerHash { get; private set; }
/// <summary>
/// Gets EveOnline character ID
/// </summary>
public string CharacterId { get; private set; }
/// <summary>
/// Gets the EveOnline character name
/// </summary>
public string CharacterName { get; private set; }
/// <summary>
/// Gets the <see cref="ClaimsIdentity"/> representing the user
/// </summary>
public ClaimsIdentity Identity { get; set; }
/// <summary>
/// Gets or sets a property bag for common authentication properties
/// </summary>
public AuthenticationProperties Properties { get; set; }
private static string TryGetValue(JObject user, string propertyName)
{
JToken value;
return user.TryGetValue(propertyName, out value) ? value.ToString() : null;
}
}
}