using UnityEngine; using System.Collections; public class Wall : MonoBehaviour { public Sprite dmgSprite; public int Hp = 4; private SpriteRenderer spriteRenderer; public AudioClip chopSound1; public AudioClip chopSound2; void Awake() { spriteRenderer = GetComponent(); } public void DamageWall(int loss) { SoundManager.instance.RandomizeSfx(chopSound1, chopSound2); spriteRenderer.sprite = dmgSprite; Hp -= loss; if (Hp <= 0) { gameObject.SetActive(false); } } }