hmm
This commit is contained in:
@@ -3,11 +3,9 @@
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</script>
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<body>
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<main class="container-fluid">
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<slot />
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</main>
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</body>
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<style>
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@@ -9,7 +9,9 @@
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$storedGames[$storedGames.length - 1];
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$: currentScoreEditing = scoreEditing > -1 ? currentGameEditing.scores[scoreEditing] : null;
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$: gamesComplete = $storedGames.filter((g) => g.isComplete);
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$: completedStats = calculateTotalGameStats(gamesComplete);
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$: disableEditing = currentGameEditing.isComplete && scoreEditing === -1;
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$: storedGames;
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function isKill(score: Score | undefined | null) {
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return score === 'killHit6' || score === 'killHit8' || score === 'killMiss';
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}
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@@ -92,6 +94,39 @@
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return current.stats.totalEightKills + current.stats.totalSixKills + accum;
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}, 0);
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}
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// function calculateBullsHit(games: Game[]) {
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// return games.reduce((accum: number, current) => {
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// return current.stats.bulls + accum;
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// }, 0);
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// }
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// function calculateTotalScore(games: Game[]) {
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// return games.reduce((accum: number, current) => {
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// return current.totalScore + accum;
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// }, 0);
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// }
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function calculateTotalGameStats(gamesToCalc: Game[]) {
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const stats = gamesToCalc.reduce(
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(accum, current) => {
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return {
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bulls: current.stats.bulls + accum.bulls,
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kills: current.stats.totalEightKills + current.stats.totalSixKills + accum.kills,
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drops: current.stats.drops + accum.drops,
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totalScore: current.totalScore + accum.totalScore
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};
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},
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{ bulls: 0, kills: 0, drops: 0, totalScore: 0 } as {
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bulls: number;
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kills: number;
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drops: number;
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totalScore: number;
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}
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);
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return {
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...stats,
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average: stats.totalScore && gamesToCalc.length ? stats.totalScore / gamesToCalc.length : 0,
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rating: calculateRating(gamesToCalc)
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};
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}
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function getLabelForScore(score: Score) {
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if (typeof score === 'number') {
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return score.toString();
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@@ -118,19 +153,24 @@
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</svelte:head>
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<h1 class="center">WATL rating simulator</h1>
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<section>
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<div class="stats"><div>Score {currentGameEditing.totalScore}</div> <div>Throw: {currentGameEditing.scores.length}</div></div>
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<div class="stats">
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<div>Score {currentGameEditing.totalScore}</div>
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<div>Throw: {currentGameEditing.scores.length + 1}</div>
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</div>
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<div class="flexrow">
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{#each currentGameEditing.scores as score, scoreIndex}
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<div>
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{#if scoreIndex === scoreEditing}
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<button
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class="outline"
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class="outline"
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on:click={() => {
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scoreEditing = -1;
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}}>Cancel</button
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>
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{:else}
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<button class="outline secondary" on:click={() => (scoreEditing = scoreIndex)}>{getLabelForScore(score)}</button>
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<button class="outline secondary" on:click={() => (scoreEditing = scoreIndex)}
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>{getLabelForScore(score)}</button
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>
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{/if}
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</div>
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{/each}
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@@ -139,58 +179,58 @@
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<section>
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<div>
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<button
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class="flexrowButton "
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disabled={disableEditing}
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on:click={() => {
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setScore(0);
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}}>0</button
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>
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<button
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class="flexrowButton"
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disabled={disableEditing}
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on:click={() => {
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setScore(1);
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}}>1</button
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>
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<button
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class="flexrowButton"
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disabled={disableEditing}
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on:click={() => {
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setScore(2);
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}}>2</button
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>
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<button
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class="flexrowButton "
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disabled={disableEditing}
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on:click={() => {
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setScore(3);
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}}>3</button
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>
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<button
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class="flexrowButton "
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disabled={disableEditing}
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on:click={() => {
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setScore(4);
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}}>4</button
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>
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<button
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class="flexrowButton "
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disabled={disableEditing}
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on:click={() => {
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setScore(5);
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}}>5</button
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>
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<button
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class="flexrowButton "
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disabled={disableEditing}
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on:click={() => {
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setScore(6);
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}}>6</button
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>
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class="flexrowButton"
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disabled={disableEditing}
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on:click={() => {
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setScore(0);
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}}>0</button
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>
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<button
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class="flexrowButton"
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disabled={disableEditing}
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on:click={() => {
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setScore(1);
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}}>1</button
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>
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<button
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class="flexrowButton"
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disabled={disableEditing}
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on:click={() => {
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setScore(2);
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}}>2</button
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>
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<button
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class="flexrowButton"
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disabled={disableEditing}
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on:click={() => {
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setScore(3);
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}}>3</button
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>
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<button
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class="flexrowButton"
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disabled={disableEditing}
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on:click={() => {
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setScore(4);
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}}>4</button
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>
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<button
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class="flexrowButton"
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disabled={disableEditing}
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on:click={() => {
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setScore(5);
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}}>5</button
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>
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<button
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class="flexrowButton"
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disabled={disableEditing}
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on:click={() => {
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setScore(6);
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}}>6</button
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>
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</div>
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<div>
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<button
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class="flexrowButton "
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class="flexrowButton"
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disabled={disableEditing ||
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(!currentGameEditing.KillEnabled &&
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!isKill(currentScoreEditing) &&
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@@ -200,7 +240,7 @@
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}}>{getLabelForScore('killHit6')}</button
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>
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<button
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class="flexrowButton "
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class="flexrowButton"
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disabled={disableEditing ||
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(!currentGameEditing.KillEnabled &&
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!isKill(currentScoreEditing) &&
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@@ -210,7 +250,7 @@
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}}>{getLabelForScore('killHit8')}</button
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>
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<button
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class="flexrowButton "
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class="flexrowButton"
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disabled={disableEditing ||
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(!currentGameEditing.KillEnabled &&
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!isKill(currentScoreEditing) &&
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@@ -220,14 +260,16 @@
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}}>{getLabelForScore('killMiss')}</button
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>
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<button
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class="flexrowButton "
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class="flexrowButton"
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disabled={disableEditing}
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on:click={() => {
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setScore('drop');
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}}>{getLabelForScore('drop')}</button
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>
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<!-- {#if currentGameEditing.isComplete} -->
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<button disabled={!currentGameEditing.isComplete} class="contrast" on:click={saveGame}>Save Game</button>
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<button disabled={!currentGameEditing.isComplete} class="contrast" on:click={saveGame}
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>New Game</button
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>
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<!-- {/if} -->
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</div>
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</section>
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@@ -236,11 +278,14 @@
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<h2>Past Games</h2>
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<button on:click={deleteAllGames}>Delete All</button><br /><br />
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<p>
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Rating: {calculateRating(gamesComplete)} <br /> Average: {calculateAverage(gamesComplete)} <br /> total kills:
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{calculateKillsHit(gamesComplete)}
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Rating: {completedStats.rating} <br />
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Average: {completedStats.average} <br />
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Kills: {completedStats.kills} <br />
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Bulls: {completedStats.bulls} <br />
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Score: {completedStats.totalScore}
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</p>
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<div class="overflow-auto">
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<table class="striped">
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<table class="">
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<thead>
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<tr>
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<th>Game</th>
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@@ -255,35 +300,39 @@
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</thead>
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<tbody>
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{#each $storedGames as game, gameIndex}
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<tr>
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<td class="tdSmall">{gameIndex + 1}</td>
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<td class="tdSmall">{game.totalScore}</td>
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<td class="tdSmall">{game.stats.bulls}</td>
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<td class="tdSmall">{game.stats.totalEightKills}</td>
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<td class="tdSmall">{game.stats.totalSixKills}</td>
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<td class="tdSmall">{game.stats.drops}</td>
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<td
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><button
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disabled={game === currentGameEditing}
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on:click={() => {
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gameEditing = game.gameId;
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}}>Edit</button
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>
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</td>
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<td>
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<button
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disabled={game === currentGameEditing}
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on:click={() => {
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const newGames = ($storedGames = $storedGames.filter((g, i) => i !== gameIndex));
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if (newGames.length < 1) {
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newGames.push(new Game());
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}
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$storedGames = newGames;
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gameEditing = '';
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}}>Delete</button
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>
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</td>
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</tr>
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{#if game.isComplete || (!game.isComplete && currentGameEditing !== game)}
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<tr>
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<td class="tdSmall">{gameIndex + 1}</td>
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<td class="tdSmall">{game.totalScore}</td>
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<td class="tdSmall">{game.stats.bulls}</td>
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<td class="tdSmall">{game.stats.totalEightKills}</td>
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<td class="tdSmall">{game.stats.totalSixKills}</td>
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<td class="tdSmall">{game.stats.drops}</td>
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<td
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><button
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disabled={game === currentGameEditing}
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on:click={() => {
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gameEditing = game.gameId;
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}}>Edit</button
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>
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</td>
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<td>
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<button
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disabled={game === currentGameEditing}
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on:click={() => {
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const newGames = ($storedGames = $storedGames.filter(
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(g, i) => i !== gameIndex
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));
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if (newGames.length < 1) {
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newGames.push(new Game());
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}
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$storedGames = newGames;
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gameEditing = '';
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}}>Delete</button
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>
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</td>
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</tr>
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{/if}
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{/each}
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</tbody>
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</table>
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@@ -294,7 +343,6 @@
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.stats {
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display: flex;
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justify-content: space-between;
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}
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.center {
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display: flex;
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@@ -307,7 +355,7 @@
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min-height: 7rem;
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flex-wrap: wrap;
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}
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.flexrowButton {
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.flexrowButton {
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margin-bottom: 1rem;
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}
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/* mobile only */
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@@ -1,33 +1,39 @@
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export type Score = 8 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | "drop" | "killHit8" | "killHit6" | "killMiss";
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export interface GameStats { totalSixKills: number; totalEightKills: number; killAttempts: number, drops: number, bulls: number}
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export type Score = 8 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 'drop' | 'killHit8' | 'killHit6' | 'killMiss';
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export interface GameStats {
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totalSixKills: number;
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totalEightKills: number;
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killAttempts: number;
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drops: number;
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bulls: number;
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}
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export interface IStoredGame {
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scores: Score[];
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stats: GameStats;
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gameId: string;
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scores: Score[];
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stats: GameStats;
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gameId: string;
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}
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export class Game implements IStoredGame {
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public gameId = Math.random().toString(36).substring(7);
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public scores: Score[] = [];
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public stats: GameStats = this.GenerateStats();
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public addScore(score: Score) {
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this.scores.push(score);
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this.scores = [...this.scores]
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this.stats = this.GenerateStats();
|
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}
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public removeScore(scoreNumber: number) {
|
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this.scores.splice(scoreNumber, 1);
|
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this.scores = [...this.scores]
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this.stats = this.GenerateStats();
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}
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public replaceScore(scoreNumber: number, score: Score) {
|
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this.scores[scoreNumber] = score;
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this.scores = [...this.scores]
|
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this.stats = this.GenerateStats();
|
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}
|
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public get isComplete() {
|
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return this.scores.length === 10;
|
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}
|
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public convertScoreToNumber(score: Score): number {
|
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public gameId = Math.random().toString(36).substring(7);
|
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public scores: Score[] = [];
|
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public stats: GameStats = this.GenerateStats();
|
||||
public addScore(score: Score) {
|
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this.scores.push(score);
|
||||
this.scores = [...this.scores];
|
||||
this.stats = this.GenerateStats();
|
||||
}
|
||||
public removeScore(scoreNumber: number) {
|
||||
this.scores.splice(scoreNumber, 1);
|
||||
this.scores = [...this.scores];
|
||||
this.stats = this.GenerateStats();
|
||||
}
|
||||
public replaceScore(scoreNumber: number, score: Score) {
|
||||
this.scores[scoreNumber] = score;
|
||||
this.scores = [...this.scores];
|
||||
this.stats = this.GenerateStats();
|
||||
}
|
||||
public get isComplete() {
|
||||
return this.scores.length === 10;
|
||||
}
|
||||
public convertScoreToNumber(score: Score): number {
|
||||
if (score === 'killHit6') {
|
||||
return 6;
|
||||
}
|
||||
@@ -37,46 +43,51 @@ export class Game implements IStoredGame {
|
||||
if (score === 'killMiss') {
|
||||
return 0;
|
||||
}
|
||||
if (score === 'drop') {
|
||||
return 0;
|
||||
}
|
||||
if (score === 'drop') {
|
||||
return 0;
|
||||
}
|
||||
return score;
|
||||
}
|
||||
public get totalScore() : number {
|
||||
return this.scores.reduce((acc: number, current) => {
|
||||
return acc + this.convertScoreToNumber(current);
|
||||
}, 0);
|
||||
}
|
||||
public get KillEnabled() {
|
||||
const stats = this.GenerateStats();
|
||||
if(stats.killAttempts < 2) {
|
||||
return true;
|
||||
}
|
||||
if(stats.killAttempts === 2 && stats.drops > 0) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public GenerateStats(): { totalSixKills: number; totalEightKills: number; killAttempts: number, drops: number, bulls: number} {
|
||||
const data = { totalSixKills: 0, totalEightKills: 0, killAttempts: 0, drops: 0, bulls: 0}
|
||||
this.scores.forEach(score => {
|
||||
if(score === 6) {
|
||||
data.bulls += 1
|
||||
}
|
||||
if(score === "drop") {
|
||||
data.drops += 1;
|
||||
}
|
||||
if( score === "killHit6" || score === "killHit8" || score === "killMiss") {
|
||||
data.killAttempts += 1;
|
||||
}
|
||||
if(score === "killHit6") {
|
||||
data.totalSixKills += 1;
|
||||
}
|
||||
if(score === "killHit8") {
|
||||
data.totalEightKills += 1;
|
||||
}
|
||||
|
||||
})
|
||||
return data;
|
||||
}
|
||||
public get totalScore(): number {
|
||||
return this.scores.reduce((acc: number, current) => {
|
||||
return acc + this.convertScoreToNumber(current);
|
||||
}, 0);
|
||||
}
|
||||
public get KillEnabled() {
|
||||
const stats = this.GenerateStats();
|
||||
if (stats.killAttempts < 2) {
|
||||
return true;
|
||||
}
|
||||
if (stats.killAttempts === 2 && stats.drops > 0) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public GenerateStats(): {
|
||||
totalSixKills: number;
|
||||
totalEightKills: number;
|
||||
killAttempts: number;
|
||||
drops: number;
|
||||
bulls: number;
|
||||
} {
|
||||
const data = { totalSixKills: 0, totalEightKills: 0, killAttempts: 0, drops: 0, bulls: 0 };
|
||||
this.scores.forEach((score) => {
|
||||
if (score === 6) {
|
||||
data.bulls += 1;
|
||||
}
|
||||
if (score === 'drop') {
|
||||
data.drops += 1;
|
||||
}
|
||||
if (score === 'killHit6' || score === 'killHit8' || score === 'killMiss') {
|
||||
data.killAttempts += 1;
|
||||
}
|
||||
if (score === 'killHit6') {
|
||||
data.totalSixKills += 1;
|
||||
}
|
||||
if (score === 'killHit8') {
|
||||
data.totalEightKills += 1;
|
||||
}
|
||||
});
|
||||
return data;
|
||||
}
|
||||
}
|
||||
@@ -1,30 +1,35 @@
|
||||
|
||||
import { writable } from "svelte/store";
|
||||
import { Game, type IStoredGame } from "./interfaces";
|
||||
import { browser } from "$app/environment";
|
||||
const DATASTORAGEKEY = "WATLCALC";
|
||||
import { writable } from 'svelte/store';
|
||||
import { Game, type IStoredGame } from './interfaces';
|
||||
import { browser } from '$app/environment';
|
||||
const DATASTORAGEKEY = 'WATLCALC';
|
||||
const gamesFromLocalStorage = browser ? localStorage.getItem(DATASTORAGEKEY) : null;
|
||||
const parsedGamesFromLocalStorage: IStoredGame[] | undefined | null = gamesFromLocalStorage ? JSON.parse(gamesFromLocalStorage) : null;
|
||||
const parsedGamesFromLocalStorage: IStoredGame[] | undefined | null = gamesFromLocalStorage
|
||||
? JSON.parse(gamesFromLocalStorage)
|
||||
: null;
|
||||
let gamesParsed: Game[] = [];
|
||||
if(!parsedGamesFromLocalStorage || parsedGamesFromLocalStorage?.length === 0) {
|
||||
gamesParsed = [new Game()];
|
||||
if (!parsedGamesFromLocalStorage || parsedGamesFromLocalStorage?.length === 0) {
|
||||
gamesParsed = [new Game()];
|
||||
}
|
||||
if(parsedGamesFromLocalStorage && Array.isArray(parsedGamesFromLocalStorage) && parsedGamesFromLocalStorage.length > 0) {
|
||||
gamesParsed = parsedGamesFromLocalStorage.map(i => deserializeGames(i));
|
||||
if (
|
||||
parsedGamesFromLocalStorage &&
|
||||
Array.isArray(parsedGamesFromLocalStorage) &&
|
||||
parsedGamesFromLocalStorage.length > 0
|
||||
) {
|
||||
gamesParsed = parsedGamesFromLocalStorage.map((i) => deserializeGames(i));
|
||||
}
|
||||
|
||||
export const storedGames = writable<Game[]>(gamesParsed);
|
||||
storedGames.subscribe(value => {
|
||||
browser && localStorage.setItem(DATASTORAGEKEY, JSON.stringify(value));
|
||||
storedGames.subscribe((value) => {
|
||||
browser && localStorage.setItem(DATASTORAGEKEY, JSON.stringify(value));
|
||||
});
|
||||
|
||||
function deserializeGames(loadedDate: IStoredGame | Game): Game {
|
||||
if(loadedDate instanceof Game) {
|
||||
return loadedDate;
|
||||
}
|
||||
const game = new Game();
|
||||
game.scores = loadedDate.scores;
|
||||
game.stats = loadedDate.stats;
|
||||
game.gameId = loadedDate.gameId;
|
||||
return game;
|
||||
if (loadedDate instanceof Game) {
|
||||
return loadedDate;
|
||||
}
|
||||
const game = new Game();
|
||||
game.scores = loadedDate.scores;
|
||||
game.stats = loadedDate.stats;
|
||||
game.gameId = loadedDate.gameId;
|
||||
return game;
|
||||
}
|
||||
@@ -12,10 +12,10 @@ const config = {
|
||||
// If your environment is not supported, or you settled on a specific environment, switch out the adapter.
|
||||
// See https://kit.svelte.dev/docs/adapters for more information about adapters.
|
||||
adapter: adapter({
|
||||
fallback: 'index.html',
|
||||
fallback: 'index.html'
|
||||
}),
|
||||
paths: {
|
||||
base: process.env.NODE_ENV === 'production' ? '/WATLRatingCalculator' : '',
|
||||
base: process.env.NODE_ENV === 'production' ? '/WATLRatingCalculator' : ''
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user