// ControlFlowPlaypen.cpp : Defines the entry point for the console application. // #include "stdafx.h" int main() { int a[]{ 1,2,3,4 }; for (int i = 0; i < 4; i++) { cout << a[i] << endl; } for (int *p = a, *e = a + 4; p != e; ++p) { cout << *p << endl; } auto ba = begin(a); auto ea = end(a); for (; ba != ea; ba++) { cout << *ba << endl; } for (auto value : a) { cout << value << endl; } vector v{ 5,6,7,8 }; auto bv = begin(v); auto cbv = cbegin(v); for (auto i = v.rbegin(); i != v.rend(); ++i) { cout << *i << endl; } int awesome = 0; switch (awesome) { case 0: cout << "hello" << endl; break; case 1: cout << "world" << endl; break; default: cout << "final" << endl; break; } char *s = "plualsight"; while (*s) { putchar(*s); s++; } getchar(); return 0; }