<!-- Thanks for contributing! Provide a description of your changes below and a general summary in the title Please look at the following checklist to ensure that your PR can be accepted quickly: --> ## Description This is a PR that makes the auth build runnable on the Desktop platform. Below is a screenshot for the same:  Some things to note: - LocalAuth will be bypassed on unsupported platforms (desktop) - Switched to sodium and sodium-libs from flutter_sodium. - QR code library is incompatible with desktop, So I removed access to those pages. - Bumped some dependencies and done some lint fixes - Also add save key option as send file may not help on desktop (related #380) https://github.com/ente-io/auth/assets/41370460/3f3471e8-45f6-4146-88ac-b763d4f38b32 - Update Recovery Key Card UI  So this is a step towards more updated code and better multiplatform support. ## Type of Change <!--- Put an `x` in all the boxes that apply: --> - [ ] 🖼️ New icon - [x] ✨ New feature (non-breaking change which adds functionality) - [ ] 🛠️ Bug fix (non-breaking change which fixes an issue) - [ ] ❌ Breaking change (fix or feature that would cause existing functionality to change) - [x] 🧹 Code refactor - [ ] ✅ Build configuration change - [ ] 📝 Documentation - [ ] 🗑️ Chore --------- Co-authored-by: Neeraj Gupta <254676+ua741@users.noreply.github.com>
137 lines
4.5 KiB
Dart
137 lines
4.5 KiB
Dart
import 'package:ente_auth/ente_theme_data.dart';
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import 'package:ente_auth/models/execution_states.dart';
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import 'package:ente_auth/models/typedefs.dart';
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import 'package:ente_auth/ui/common/loading_widget.dart';
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import 'package:ente_auth/utils/debouncer.dart';
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import 'package:flutter/material.dart';
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typedef OnChangedCallBack = void Function(bool);
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class ToggleSwitchWidget extends StatefulWidget {
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final BoolCallBack value;
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final FutureVoidCallback onChanged;
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const ToggleSwitchWidget({
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required this.value,
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required this.onChanged,
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super.key,
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});
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@override
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State<ToggleSwitchWidget> createState() => _ToggleSwitchWidgetState();
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}
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class _ToggleSwitchWidgetState extends State<ToggleSwitchWidget> {
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bool? toggleValue;
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ExecutionState executionState = ExecutionState.idle;
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final _debouncer = Debouncer(const Duration(milliseconds: 300));
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@override
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void initState() {
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toggleValue = widget.value.call();
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super.initState();
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}
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@override
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Widget build(BuildContext context) {
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final enteColorScheme = Theme.of(context).colorScheme.enteTheme.colorScheme;
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final Widget stateIcon = _stateIcon(enteColorScheme);
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return Row(
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children: [
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Padding(
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padding: const EdgeInsets.only(right: 2),
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child: AnimatedSwitcher(
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duration: const Duration(milliseconds: 175),
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switchInCurve: Curves.easeInExpo,
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switchOutCurve: Curves.easeOutExpo,
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child: stateIcon,
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),
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),
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SizedBox(
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height: 31,
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child: FittedBox(
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fit: BoxFit.contain,
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child: Switch.adaptive(
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activeColor: enteColorScheme.primary400,
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activeTrackColor: enteColorScheme.primary300,
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inactiveTrackColor: enteColorScheme.fillMuted,
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materialTapTargetSize: MaterialTapTargetSize.shrinkWrap,
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value: toggleValue ?? false,
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onChanged: (negationOfToggleValue) async {
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setState(() {
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toggleValue = negationOfToggleValue;
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//start showing inProgress statu icons if toggle takes more than debounce time
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_debouncer.run(
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() => Future(
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() {
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setState(() {
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executionState = ExecutionState.inProgress;
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});
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},
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),
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);
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});
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final Stopwatch stopwatch = Stopwatch()..start();
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await widget.onChanged.call().onError(
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(error, stackTrace) => _debouncer.cancelDebounce(),
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);
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//for toggle feedback on short unsuccessful onChanged
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await _feedbackOnUnsuccessfulToggle(stopwatch);
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//debouncer gets canceled if onChanged takes less than debounce time
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_debouncer.cancelDebounce();
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final newValue = widget.value.call();
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setState(() {
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if (toggleValue == newValue) {
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if (executionState == ExecutionState.inProgress) {
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executionState = ExecutionState.successful;
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Future.delayed(const Duration(seconds: 2), () {
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setState(() {
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executionState = ExecutionState.idle;
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});
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});
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}
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} else {
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toggleValue = !toggleValue!;
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executionState = ExecutionState.idle;
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}
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});
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},
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),
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),
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),
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],
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);
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}
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Widget _stateIcon(enteColorScheme) {
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if (executionState == ExecutionState.idle) {
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return const SizedBox(width: 24);
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} else if (executionState == ExecutionState.inProgress) {
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return EnteLoadingWidget(
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color: enteColorScheme.strokeMuted,
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);
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} else if (executionState == ExecutionState.successful) {
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return Padding(
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padding: const EdgeInsets.symmetric(horizontal: 1),
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child: Icon(
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Icons.check_outlined,
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size: 22,
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color: enteColorScheme.primary500,
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),
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);
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} else {
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return const SizedBox(width: 24);
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}
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}
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Future<void> _feedbackOnUnsuccessfulToggle(Stopwatch stopwatch) async {
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final timeElapsed = stopwatch.elapsedMilliseconds;
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if (timeElapsed < 200) {
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await Future.delayed(
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Duration(milliseconds: 200 - timeElapsed),
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);
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}
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}
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}
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