many many fixes
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28
.githooks/pre-commit
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28
.githooks/pre-commit
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#!/bin/sh
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# 1. Regenerates game data (npm run data) and stages the generated files.
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# 2. Bumps the app version (src/version.json) and stages it.
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# Installed via `npm install` (scripts/install-hooks.mjs sets core.hooksPath).
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# Skip with: git commit --no-verify
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# or skip one step: SKIP_DATA_BUILD=1 / SKIP_VERSION_BUMP=1 git commit ...
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# Nothing staged: let git report "nothing to commit" without doing any work
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if git diff --cached --quiet; then
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exit 0
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fi
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if [ -z "$SKIP_DATA_BUILD" ]; then
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echo "pre-commit: regenerating game data (npm run data)..."
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LOG_FILE="$(git rev-parse --git-dir)/data-build.log"
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if ! npm run data > "$LOG_FILE" 2>&1; then
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echo "pre-commit: npm run data failed, commit aborted. Last lines of $LOG_FILE:"
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tail -n 20 "$LOG_FILE"
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exit 1
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fi
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# Stage generated outputs (no-op for files that didn't change)
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git add src/data/lexicon.js src/data/puzzles.js scripts/combo-words.txt || exit 1
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fi
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if [ -z "$SKIP_VERSION_BUMP" ]; then
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node scripts/bump-version.mjs || exit 1
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git add src/version.json || exit 1
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fi
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