Files
UnityRoguelike/Assets/Scripts/Boardmanager.cs
Tommy Parnell ff3692e87a init
2015-04-12 22:33:50 -04:00

100 lines
3.0 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using System;
using System.Collections.Specialized;
using Random = UnityEngine.Random;
public class Boardmanager : MonoBehaviour {
[Serializable]
public class Count
{
public int Minimum;
public int Maximum;
public Count(int min, int max)
{
Minimum = min;
Maximum = max;
}
}
public int Columns = 8;
public int Rows = 8;
public Count WallCount = new Count(5,9);
public Count FoodCount = new Count(1,5);
public GameObject Exit;
public GameObject[] FloorTiles;
public GameObject[] WallTiles;
public GameObject[] FoodTiles;
public GameObject[] EnemyTiles;
public GameObject[] OuterWallTiles;
private Transform _boardHolder;
private List<Vector3> _gridPositions = new List<Vector3>();
void InitializeList()
{
_gridPositions.Clear();
for (int x = 1; x < Columns -1 ; x++)
{
for (int y = 1; y < Rows - 1; y++)
{
_gridPositions.Add(new Vector3(x,y,0f));
}
}
}
void BoardSetup()
{
_boardHolder = new GameObject("Board").transform;
for (int x = -1; x < Columns + 1; x++)
{
for (int y = 0; y < Rows + 1; y++)
{
GameObject toInstantiate = FloorTiles[Random.Range(0, FloorTiles.Length)];
if (x == -1 || x == Columns || y == -1 || y == Rows)
{
toInstantiate = OuterWallTiles[Random.Range(0, OuterWallTiles.Length)];
}
GameObject instance = Instantiate(toInstantiate, new Vector3(x, y, 0f), Quaternion.identity) as GameObject;
if (instance == null)
{
throw new Exception("Unable to produce instance");
}
instance.transform.SetParent(_boardHolder);
}
}
}
Vector3 RandomPosition()
{
var randomIndex = Random.Range(0, _gridPositions.Count);
var randomPosition = _gridPositions[randomIndex];
_gridPositions.RemoveAt(randomIndex);
return randomPosition;
}
void LayoutObjectAtRandom(GameObject[] tileArray, int minimum, int maximum)
{
var objectCount = Random.Range(minimum, maximum + 1);
for (int i = 0; i < objectCount; i++)
{
var tileChoice = tileArray[Random.Range(0, tileArray.Length)];
Instantiate(tileChoice, RandomPosition(), Quaternion.identity);
}
}
public void SetupScene(int level)
{
BoardSetup();
InitializeList();
LayoutObjectAtRandom(WallTiles, WallCount.Minimum, WallCount.Maximum );
LayoutObjectAtRandom(FoodTiles, FoodCount.Minimum, FoodCount.Maximum);
var enemyCount = (int) Mathf.Log(level, 2f);
LayoutObjectAtRandom(EnemyTiles, enemyCount, enemyCount);
Instantiate(Exit, new Vector3(Columns - 1, Rows - 1, 0f), Quaternion.identity);
}
}