More control flow and some OO programming

This commit is contained in:
Tommy Parnell
2015-10-03 16:50:19 -04:00
parent eb0cff70fc
commit 29eb29f766
18 changed files with 738 additions and 0 deletions

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// ControlFlowPlaypen.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
int main()
{
int a[]{ 1,2,3,4 };
for (int i = 0; i < 4; i++)
{
cout << a[i] << endl;
}
for (int *p = a, *e = a + 4; p != e; ++p)
{
cout << *p << endl;
}
auto ba = begin(a);
auto ea = end(a);
for (; ba != ea; ba++)
{
cout << *ba << endl;
}
for (auto value : a)
{
cout << value << endl;
}
vector<int> v{ 5,6,7,8 };
auto bv = begin(v);
auto cbv = cbegin(v);
for (auto i = v.rbegin(); i != v.rend(); ++i)
{
cout << *i << endl;
}
int awesome = 0;
switch (awesome)
{
case 0:
cout << "hello" << endl;
break;
case 1:
cout << "world" << endl;
break;
default:
cout << "final" << endl;
break;
}
char *s = "plualsight";
while (*s)
{
putchar(*s);
s++;
}
getchar();
return 0;
}

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========================================================================
CONSOLE APPLICATION : ControlFlowPlaypen Project Overview
========================================================================
AppWizard has created this ControlFlowPlaypen application for you.
This file contains a summary of what you will find in each of the files that
make up your ControlFlowPlaypen application.
ControlFlowPlaypen.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
ControlFlowPlaypen.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
ControlFlowPlaypen.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named ControlFlowPlaypen.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

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// stdafx.cpp : source file that includes just the standard includes
// ControlFlowPlaypen.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include <string>
#include <iostream>
#include <vector>
using namespace std;
// TODO: reference additional headers your program requires here

12
OOPlaypen/Address.h Normal file
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#pragma once
class Address
{
public:
int house_number;
string street_name;
string city;
Address(const int &house_number, const string &street_name, const string &city)
:house_number(house_number), street_name(street_name), city(city)
{
}
};

4
OOPlaypen/Employee.cpp Normal file
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#include "stdafx.h"
#include "Address.h"
#include "Person.h"
#include "Employee.h"

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OOPlaypen/Employee.h Normal file
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#pragma once
#include "Person.h"
class Employee :
public Person
{
public:
Employee(int age, string const &name, int sex, string department = string())
: Person(age, name, sex), department(department)
{
}
string department;
int taxId;
};

32
OOPlaypen/OOPlaypen.cpp Normal file
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// OOPlaypen.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "Address.h"
#include "Person.h"
#include "Employee.h"
int main()
{
Person p(22, "jane", 0);
Person *p2 = new Person(25, "Tommy", 1);
Person *p3 = new Person(25, "tommy", 1, 22, "123 fake street", "fake city");
p3->greet();
cout << "le" << Person::getLifeExpectancy();
delete p2;
delete p3;
Person P5 = *p3;
Employee e(33, "chris", Person::male, "dep");
auto u = [](const Person& p)
{
cout << p.name << endl;
};
u(e);
Person &pr = e;
Employee& er = static_cast<Employee&>(pr);
getchar();
return 0;
}

163
OOPlaypen/OOPlaypen.vcxproj Normal file
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51
OOPlaypen/Person.cpp Normal file
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#include "stdafx.h"
#include "Person.h"
#include "Address.h"
Person::Person(const Person & p)
:age(p.age), name(p.name), sex(p.sex)
{
auto* a = p.address;
address = new Address(
a->house_number,
a->street_name,
a->city);
}
Person::Person(int age, string name, int sex)
:age(age), name(name), sex(sex)
{
address = nullptr;
}
Person::Person(int age, string name, int sex, int houseNumber, string streetName, string city)
: Person(age, name, sex)
{
if (address != nullptr)
{
delete address;
}
address = new Address(houseNumber, streetName, city);
}
Person::~Person()
{
if (address != nullptr)
{
delete address;
address = nullptr;
}
}
int Person::getLifeExpectancy()
{
return Person::lifeExpetancy;
}
void Person::greet()
{
cout << "My name is " << this->name << " and I am " << this->age << endl;
if (address)
{
cout << "I live at " << address->house_number << " " << address->city << endl;
}
}
int Person::lifeExpetancy = 80;

20
OOPlaypen/Person.h Normal file
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@@ -0,0 +1,20 @@
#pragma once
#include "Address.h"
class Person
{
public:
Person(const Person &p);
Person(int age, string name, int sex);
Person(int age, string name, int sex, int houseNumber, string streetName, string city);
~Person();
int age;
string name;
int sex;
Address *address;
const static int female = 0;
const static int male = 1;
static int lifeExpetancy;
static int getLifeExpectancy();
void greet();
};

40
OOPlaypen/ReadMe.txt Normal file
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@@ -0,0 +1,40 @@
========================================================================
CONSOLE APPLICATION : OOPlaypen Project Overview
========================================================================
AppWizard has created this OOPlaypen application for you.
This file contains a summary of what you will find in each of the files that
make up your OOPlaypen application.
OOPlaypen.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
OOPlaypen.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
OOPlaypen.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named OOPlaypen.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

8
OOPlaypen/stdafx.cpp Normal file
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@@ -0,0 +1,8 @@
// stdafx.cpp : source file that includes just the standard includes
// OOPlaypen.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

13
OOPlaypen/stdafx.h Normal file
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@@ -0,0 +1,13 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include <string>
#include <iostream>
#include <vector>
using namespace std;
// TODO: reference additional headers your program requires here

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@@ -16,6 +16,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cppconsumer", "cppconsumer\
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "playpen", "playpen\playpen.vcxproj", "{B7BA00F5-5C2A-4AC7-850D-F4236379927E}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "playpen", "playpen\playpen.vcxproj", "{B7BA00F5-5C2A-4AC7-850D-F4236379927E}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ControlFlowPlaypen", "ControlFlowPlaypen\ControlFlowPlaypen.vcxproj", "{F8EF7A4C-3BC4-4E8A-AA0B-DE7067605DF5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OOPlaypen", "OOPlaypen\OOPlaypen.vcxproj", "{1269F55C-C04E-4E06-BC97-B1C3A3B6A20A}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@@ -78,6 +82,26 @@ Global
{B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Release|x64.Build.0 = Release|x64 {B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Release|x64.Build.0 = Release|x64
{B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Release|x86.ActiveCfg = Release|Win32 {B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Release|x86.ActiveCfg = Release|Win32
{B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Release|x86.Build.0 = Release|Win32 {B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Release|x86.Build.0 = Release|Win32
{F8EF7A4C-3BC4-4E8A-AA0B-DE7067605DF5}.Debug|Any CPU.ActiveCfg = Debug|Win32
{F8EF7A4C-3BC4-4E8A-AA0B-DE7067605DF5}.Debug|x64.ActiveCfg = Debug|x64
{F8EF7A4C-3BC4-4E8A-AA0B-DE7067605DF5}.Debug|x64.Build.0 = Debug|x64
{F8EF7A4C-3BC4-4E8A-AA0B-DE7067605DF5}.Debug|x86.ActiveCfg = Debug|Win32
{F8EF7A4C-3BC4-4E8A-AA0B-DE7067605DF5}.Debug|x86.Build.0 = Debug|Win32
{F8EF7A4C-3BC4-4E8A-AA0B-DE7067605DF5}.Release|Any CPU.ActiveCfg = Release|Win32
{F8EF7A4C-3BC4-4E8A-AA0B-DE7067605DF5}.Release|x64.ActiveCfg = Release|x64
{F8EF7A4C-3BC4-4E8A-AA0B-DE7067605DF5}.Release|x64.Build.0 = Release|x64
{F8EF7A4C-3BC4-4E8A-AA0B-DE7067605DF5}.Release|x86.ActiveCfg = Release|Win32
{F8EF7A4C-3BC4-4E8A-AA0B-DE7067605DF5}.Release|x86.Build.0 = Release|Win32
{1269F55C-C04E-4E06-BC97-B1C3A3B6A20A}.Debug|Any CPU.ActiveCfg = Debug|Win32
{1269F55C-C04E-4E06-BC97-B1C3A3B6A20A}.Debug|x64.ActiveCfg = Debug|x64
{1269F55C-C04E-4E06-BC97-B1C3A3B6A20A}.Debug|x64.Build.0 = Debug|x64
{1269F55C-C04E-4E06-BC97-B1C3A3B6A20A}.Debug|x86.ActiveCfg = Debug|Win32
{1269F55C-C04E-4E06-BC97-B1C3A3B6A20A}.Debug|x86.Build.0 = Debug|Win32
{1269F55C-C04E-4E06-BC97-B1C3A3B6A20A}.Release|Any CPU.ActiveCfg = Release|Win32
{1269F55C-C04E-4E06-BC97-B1C3A3B6A20A}.Release|x64.ActiveCfg = Release|x64
{1269F55C-C04E-4E06-BC97-B1C3A3B6A20A}.Release|x64.Build.0 = Release|x64
{1269F55C-C04E-4E06-BC97-B1C3A3B6A20A}.Release|x86.ActiveCfg = Release|Win32
{1269F55C-C04E-4E06-BC97-B1C3A3B6A20A}.Release|x86.Build.0 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE