lambdas, structs, unions, refs, ptrs, autos, enums
This commit is contained in:
@@ -14,6 +14,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dynamiclib", "dynamiclib\dy
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "cppconsumer", "cppconsumer\cppconsumer.csproj", "{E071E809-7A4F-4AF6-BA91-EE4DD8DA95B5}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "playpen", "playpen\playpen.vcxproj", "{B7BA00F5-5C2A-4AC7-850D-F4236379927E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -66,6 +68,16 @@ Global
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{E071E809-7A4F-4AF6-BA91-EE4DD8DA95B5}.Release|x64.Build.0 = Release|Any CPU
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{E071E809-7A4F-4AF6-BA91-EE4DD8DA95B5}.Release|x86.ActiveCfg = Release|Any CPU
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{E071E809-7A4F-4AF6-BA91-EE4DD8DA95B5}.Release|x86.Build.0 = Release|Any CPU
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{B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Debug|x64.ActiveCfg = Debug|x64
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{B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Debug|x64.Build.0 = Debug|x64
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{B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Debug|x86.ActiveCfg = Debug|Win32
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{B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Debug|x86.Build.0 = Debug|Win32
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{B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Release|Any CPU.ActiveCfg = Release|Win32
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{B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Release|x64.ActiveCfg = Release|x64
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{B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Release|x64.Build.0 = Release|x64
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{B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Release|x86.ActiveCfg = Release|Win32
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{B7BA00F5-5C2A-4AC7-850D-F4236379927E}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -137,9 +137,6 @@
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Text Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="dynamiclib.h" />
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<ClInclude Include="stdafx.h" />
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@@ -14,9 +14,6 @@
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<Text Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h">
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<Filter>Header Files</Filter>
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40
playpen/ReadMe.txt
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40
playpen/ReadMe.txt
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@@ -0,0 +1,40 @@
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========================================================================
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CONSOLE APPLICATION : playpen Project Overview
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========================================================================
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AppWizard has created this playpen application for you.
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This file contains a summary of what you will find in each of the files that
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make up your playpen application.
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playpen.vcxproj
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This is the main project file for VC++ projects generated using an Application Wizard.
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It contains information about the version of Visual C++ that generated the file, and
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information about the platforms, configurations, and project features selected with the
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Application Wizard.
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playpen.vcxproj.filters
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This is the filters file for VC++ projects generated using an Application Wizard.
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It contains information about the association between the files in your project
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and the filters. This association is used in the IDE to show grouping of files with
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similar extensions under a specific node (for e.g. ".cpp" files are associated with the
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"Source Files" filter).
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playpen.cpp
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This is the main application source file.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named playpen.pch and a precompiled types file named StdAfx.obj.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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AppWizard uses "TODO:" comments to indicate parts of the source code you
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should add to or customize.
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/////////////////////////////////////////////////////////////////////////////
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73
playpen/playpen.cpp
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73
playpen/playpen.cpp
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@@ -0,0 +1,73 @@
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// playpen.cpp : Defines the entry point for the console application.
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//
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#include "stdafx.h"
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namespace life
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{
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auto meaning = 42;
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auto* pm = &meaning;
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auto& rm = meaning;
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}
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// old style enum
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enum Color
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{
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Red,
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Green,
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Blue
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};
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enum class GameState : short
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{
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Win,
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Loss,
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Draw
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};
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union Data
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{
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int integer;
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float fpnumber;
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char* text;
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};
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struct Size
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{
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int width, height;
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};
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using namespace life;
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int main(int argh, char* argv[])
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{
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cout << "Hello World!" << endl;
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Color c = Color::Red;
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GameState gs = GameState::Win;
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cout << "Meaning of life! " << meaning << " Takes up " << sizeof(meaning) << " byes" << endl;
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*pm = 43;
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cout << "Meaning of life! " << meaning << " Takes up " << sizeof(meaning) << " byes" << endl;
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rm = 42;
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cout << "Meaning of life! " << meaning << " Takes up " << sizeof(meaning) << " byes" << endl;
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Size s{ 10,4 };
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cout << argv[0] << endl;
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Data d;
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string awesome = string("hello");
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string* t = new string("world");
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int* values = new int[128];
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int x = 4;
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auto doubleValue = [](int z) { return z * 2; };
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int y = 5;
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auto increaseByY = [&y](int z) { return y + z; };
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cout << x << "*2=" << doubleValue(x);
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cout << x << "4+y=" << increaseByY(x);
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delete[] values;
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delete t;
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getchar();
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return 0;
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}
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inline int add(int a, int b) { return a + b; }
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auto add2(int a, int b)-> int { return a + b; }
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void inc(int& a) { a++; }
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155
playpen/playpen.vcxproj
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155
playpen/playpen.vcxproj
Normal file
@@ -0,0 +1,155 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{B7BA00F5-5C2A-4AC7-850D-F4236379927E}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>playpen</RootNamespace>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="playpen.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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30
playpen/playpen.vcxproj.filters
Normal file
30
playpen/playpen.vcxproj.filters
Normal file
@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp">
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<Filter>Source Files</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="playpen.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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||||
</ItemGroup>
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||||
</Project>
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8
playpen/stdafx.cpp
Normal file
8
playpen/stdafx.cpp
Normal file
@@ -0,0 +1,8 @@
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// stdafx.cpp : source file that includes just the standard includes
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// playpen.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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||||
#include "stdafx.h"
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||||
// TODO: reference any additional headers you need in STDAFX.H
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||||
// and not in this file
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5
playpen/stdafx.h
Normal file
5
playpen/stdafx.h
Normal file
@@ -0,0 +1,5 @@
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#pragma once
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#include <string>
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#include <iostream>
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using namespace std;
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@@ -130,9 +130,6 @@
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<OptimizeReferences>true</OptimizeReferences>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemGroup>
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||||
<Text Include="ReadMe.txt" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClInclude Include="foo.h" />
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||||
</ItemGroup>
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|
||||
@@ -14,9 +14,6 @@
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
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||||
<Text Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
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||||
<ClInclude Include="foo.h">
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||||
<Filter>Header Files</Filter>
|
||||
|
||||
Reference in New Issue
Block a user