Solids
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@@ -181,12 +181,21 @@ const _colors = {
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},
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fill: {
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base: "#000",
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/* TODO: Unused */
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baseHover: "rgba(0 0 0 / 0.87)",
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muted: "rgba(0 0 0 / 0.12)",
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faint: "rgba(0 0 0 / 0.04)",
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/** TODO(LM): Needed? */
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faintHover: "rgba(0 0 0 / 0.08)",
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fainter: "rgba(0 0 0 / 0.02)",
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},
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// MUI (as of v6.4) doesn't like it if we specify a non-solid color for
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// primary.main or secondary.main, or don't specify it using the #nnnnnn
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// notation; it seems to mess with the derivation of the color channels.
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secondary: {
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main: "#f5f5f5",
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hover: "#e9e9e9",
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},
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stroke: {
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base: "#000",
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muted: "rgba(0 0 0 / 0.24)",
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@@ -222,6 +231,10 @@ const _colors = {
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faintHover: "rgba(255 255 255 / 0.16)",
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fainter: "rgba(255 255 255 / 0.05)",
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},
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secondary: {
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main: "#1f1f1f",
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hover: "#292929",
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},
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stroke: {
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base: "#fff",
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muted: "rgba(255 255 255 / 0.24)",
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@@ -241,13 +254,12 @@ const getColorSchemes = (colors: ReturnType<typeof getColors>) => ({
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background: colors.light.background,
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backdrop: colors.light.backdrop,
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primary: {
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main: colors.light.fill.base,
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dark: colors.light.fill.baseHover,
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main: colors.fixed.black,
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contrastText: colors.fixed.white,
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},
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secondary: {
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main: colors.light.fill.faint,
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dark: colors.light.fill.faintHover,
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main: colors.light.secondary.main,
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dark: colors.light.secondary.hover,
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contrastText: colors.light.text.base,
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},
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success: { main: colors.fixed.success },
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@@ -332,13 +344,12 @@ const getColorSchemes = (colors: ReturnType<typeof getColors>) => ({
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background: colors.dark.background,
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backdrop: colors.dark.backdrop,
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primary: {
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main: colors.dark.fill.base,
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dark: colors.dark.fill.baseHover,
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main: colors.fixed.white,
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contrastText: colors.fixed.black,
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},
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secondary: {
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main: colors.dark.fill.faint,
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dark: colors.dark.fill.faintHover,
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main: colors.dark.secondary.main,
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dark: colors.dark.secondary.hover,
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contrastText: colors.dark.text.base,
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},
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success: { main: colors.fixed.success },
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